For example: Harry Potter, new ‘Home’ characters, board/card game characters (eg. There should be a button where the users tap on and it opens something that allows them to type up a request for a Crossy Road character or category of characters. Host a holiday competition during December every year and have new Crossy Road characters coming in on the first of January. Use a tutorial level: To help players understand the different heights in the level, you can create a tutorial level that guides them through the basics of the game mechanics and how to navigate the different heights.Host a comp, i think other Crossy Road users might want this too (and other) This way, players can refer to the map to better understand the geometry. Use an overlay map: You can create an overlay map that indicates different heights in the level. Use objects with different heights: By placing objects with varying heights in the level, players will be able to gauge the height differences between objects more easily. Shadows cast by objects on higher levels can indicate that they are elevated. Use a shadow system: Implementing a shadow system can help players perceive the height differences between objects. Use shading or color to indicate different heights: By using darker or lighter shades or different colors, you can help players distinguish between different levels of height in the level. As for your question about the height levels, I think it's definitely worth looking at other games with isometric views and different heights in the level to see how they handle it Hi! It's great to hear that you've chosen voxelart and isometric view for your game - I think that's a really cool aesthetic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |